It is not possible to lock a player, this isn't something that can be controlled. It's just whatever connects first.
Additionally, are you using a legitimate DS3?
All real sony products. I have never had a clone that matched the quality of the OEM.
Thanks for explaining it. If I understand correctly, slots assigned are pretty much made according to the order of their connection. I can accept that logic and it is what I assumed would be the case. However, it is weird that the order it sees devices seems to change randomly even though the controllers are usually not removed from the USB cable...I could leave the devices connected and untouched. If I do 4 restarts, the PS3 controller order would change at least twice! In other words, I have a grey PS3 controller and a blue PS3 controller both connected by USB. If grey is P1 and blue is P2, it would swap order (p1 vs P2) at least twice if I do 4 restarts in a row without touching either controller.
What I mean when I say that I cannot register movements or any button pushes, I am referring to the Windows utility to test game controllers. I followed all steps in BthPS3 install thread and in the post BTHPS3 install thread. That means that after I installed BthPS3, I installed VIGem, then fireshock, and finally Shibari. I installed each device 1 at a time first by conecting the USB (ensuring that they registered in Shibari as a USB device, I then disconnected the USB cable and pressed the PS button to register it in Shibari as a bluetooth connected device. I connected them one at a time in the order of which gameing slot I wanted them in (P1-P4). I stopped the Shibari and saw that the connection to the PS3 controllers had dropped. I installed Shibari as a service, rebooted the computer, and saw that the controllers had reconnected in the order I wanted them (YES!). Unfortunately, rebooting a second time changed the order and this is why I posted here. Although the Windows utility cannot track controller movements and butten presses, the PS3 controllers do indeed work in navigating through hyperspin and in game emulation.