ViGEm Framework Roadmap
I got asked about a long-term roadmap for the ViGEm project so here it is. It’s sorted by appearance in my head, not priority or chronology or something that’s close to a system
I won’t sugarcoat it; I suck at documenting my APIs and ideas It’s not that I’d dislike documentation but I’d rather spend my time on coding, reverse engineering and solving riddles. Since the projects are intended to provide a framework for other developers it’s crucial to improve this part.
I tend to change APIs without version bumps which isn’t best practice at least I should also mention that before this project I didn’t really design publicly available APIs so I just make up things as I go. Feedback always welcome of course
When diving into new frameworks or libraries I tend to search for some example implementations first instead of pondering over documentation. I typically whack together some simple console application if I wanna test new features and tend to forget them after success. This should improve massively since nothing beats nicely commented ready-to-use code.
Although I successfully created a working proof-of-concept there’s still a long road ahead of me if I wanna provide stable XBONE Controller emulation. Since hunting bugs and reacting to user feedback was my main priority the last couple month I kinda procrastinated on this topic. I don’t want to ditch it though since there is obvious user demand for this feature.
Coding currently eats up a lot of my time (besides other pesky real-life tasks ) so I’m always short on updates and general social-media stuff. I should really rename this to “respond to messages in time” generally. Oh well…
Yes, yes, I haven’t forgotten about this delicate topic and I am aware about the community demands. It’s just that the driver development ate up so much time and brain power I didn’t have enough energy left for support, fixes or new features at all. Hope you can understand that
There sure is a lot I forgot to include in this post but that’s all my brain can take at this time so… time for more procrastination!